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Stronghold warlords units
Stronghold warlords units











stronghold warlords units

You can tell your shield lads to line up, for example, creating a wall for your archers, who can then pepper any incoming assaults. Since these Warlords can then be re-captured by your opponent, I wasn’t sure on whether these upgrades carry over, or disappear, so hopefully this gets cleared up.Ĭombat is the standout here, purely because of how important positioning and formation ends up being.

#Stronghold warlords units upgrade#

You can also spend diplomacy to upgrade these Warlords, increasing their efficiency. These resources then aid you in the conquest of your main opponent for that map.

stronghold warlords units

You can attack neutral warlords at any time, and once you’ve brought them to heel, you can spend diplomacy points – generated from buildings – to request resource deliveries. There’s a lot more moving parts, but it avoids feeling needlessly fiddly.įrom what I could tell from the preview build, Warlords work very much like a resource capture point in a Relic game, like Dawn of War or Company of Heroes, but with some nifty touches. All in all, while it still feels about as abstracted as you’d expect for a strategy game that keeps the action moving, Stronghold: Warlords weaves together far more individual elements of kingdom ruling and warfare than many games, and feels all the richer for it.

stronghold warlords units

There’s diplomatic concerns as well, both in how you treat the people in your own kingdom and how you interact with subjugated Warlords. You won’t just need buildings to gather resources, but peasants to work the buildings, houses for the peasants to live in, and food for them to eat. Resources being key to victory in an RTS are par for the course, but Warlords stands out for having intricate resource chains that support each other.













Stronghold warlords units